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No contest here. Tetris is the most addicting and enjoyable puzzle game EVER. Starcraft never was my cup of tea. Tetris should win because it's the better game and has also had the larger impact on gaming. It will live on forever.
Depth
Starcraft is one of the deepest strategy games ever created. The game developed to such a standard that each second of the game is integral, each decision made by the player is crucial and remains a true measuring stick of just how good we can get at video games if we push ourselves to the limit. Replayability is huge with multiplayer, and the community is constantly alive, changing and reforming to reinvent the game.
Tetris is so popular because of it's lack of depth.While simple games are not bad by any stretch of the imagination, it loses out completely in this area. People like to cite Tetris' replayability as its strong suit. Tell me, how often do you just start up a game and then quit about 3 minutes later when you mess up or something better comes along? yes its addictive, but it's lack of depth pales in comparison to Starcraft.
2. Impact
Are there professional Tetris players?
Was there a Major League Gaming event last weekend that hosted players from US, Europe and South Korea that was attended by thousands of people for Tetris?
Are there fully sponsored leagues with hundreds of thousands of dollars of cash prizes and an entire gaming industry built upon Tetris?
Nope.
E-Sports is synonymous with Starcraft, and it has done more for developing gaming as a serious industry and career than Tetris ever will. What does Tetris do? Get middle-aged housewives to buy a gameboy?
You're mixing Starcraft and Starcraft II. Starcraft I never achieved the success here in the USA that Starcraft II is currently enjoying. In South Korea, Starcraft was a mini-phenomenon, but in North American and Europe it was little more than a cult-favorite.
You're quipping, what has Tetris ever done? Get middle-aged housewives to buy a gameboy? When in fact, that's actually a huge, huge boon in Tetris' favour. Tetris introduced video gaming to the mainstream
everyone knows what Tetris is because it's so easy, simple, and addictive that anyone can play it.
This is an example of a more mainstream game vs an older game that paved the way for the newer one. I'm one of the biggest SC 1 and SC 2 fans this board has, and if we directly compare SC1 and Tetris, it's no contest. No story, bad graphics, no depth, no multiplayer - it's no contest, but contextually, I think Tetris is hard to top.
While I agree that Starcraft 2 is going to be massive in the United States, to say that Starcraft wasn't a big deal, even going as far to say that it was a "mini-phenomenon" in Korea is ridiculous. The reason Starcraft didn't have a big impact in the US during its life span (which is ongoing) was due to the fact that NO game industry in the US could survive in that climate.
Now for your next statement: It was only a little bit successful in South Korea. Lets get this straight. Are there any Halo players sitting on 200K+ salaries right now? Not tournament winning, salaries. Thats the current state of Starcraft in South Korea right now. It is a national event there, and to say otherwise would be ignorant. There are major governing bodies for the regulation of a video game, and multiple leagues with hundreds of thousands of dollars. It wasn't a mini phenomenon. It is a full blown industry that had become a corner stone of their culture. It would be VERY hard to argue that Tetris has done that.
I disagree. When people talk about early video games, what immediately springs to mind? Pac Man. Donkey Kong. Space Invaders. These are the games that are in the public consciousness, and Tetris did not introduce gaming into main stream anywhere near as much as you're giving it credit for.
I don't understand why you're arguing this. Tetris is simple and easy, and although the blocks come faster and you make mistakes as time goes on, thats it. There is a clear lack of depth in the gameplay. And I fully realise that "oh this was before they had proper game consoles and technology", but realise, you had games like Super Mario Bros. and The Legend of Zelda out at the same time as this. Eventually, you have to get past the cool retro and nostalgia of it all and realise that it is one dimensional and loses its luster after a while.
You didn't address why you say Starcraft was bigger than a mini-phenomenon. For a video game, it reached a lot of regular people in Korea, but it's not like it captivated a nation.
Well thats completely subjective. I have a lot of Koreans students at my University, and they all play Starcraft or have friends who play it.What does Starcraft salaries vs Halo salaries have to do with anything? Why does having two or three current players making over $200,000.00 qualify the game as being a cornerstone of their culture? Any foreigner I've ever seen talk about Korea from when they visited always say that if anything, some people say they have vaguely heard of Starcraft. Professional wrestlers make millions and I wouldn't even come close to saying that it's a cornerstone of American culture.
.I would argue that Pac Man and Tetris would be the top answers if you asked an average person to name a video game. Tetris mobile versions have been downloaded over 100 million times since 2005
Well thats just the whole thing with this tournament. Your argument is that Tetris is the greatest, most perfectly made game in the entire puzzle genre. Whats the point of having this tournament then? Because if it is the perfect game with 100 million downloads, then it should go on to win the entire tournament.Why bother having any old games in this tournament then? Games that have broken into the mainstream don't count for anything because it's a one dimensional game? Pac Man is one the most iconic video game characters ever, but there's no story, the graphics are terrible, and the gameplay is repetitive. The criteria we're judging both games on are different in my opinion, because obviously any older games are going to be one-dimensional or won't translate well to 2011.
Tetris.
It has been out for twice as long as Starcraft has. It came out at a time when gaming was still very small and thus had a smaller market to enter with one main console.More well known.
Sells more.
Subjective. My mother does not know what a Tetramino is.Everyone and their mother knows about it.
So is Pong. So is Space Invaders. So is Connect-Four. If simple and addictive is all you need to vote a game over another, then crack cocaine should win this tournament by a landslide.It's simple and addictive.
That is simple and addictive? I could name you about 100.Literally. Any other game out there that actually does that?
You are making the wrong choice.I'll take the really simple block stacking game over the sci-fi strategy one.
Tetris and it's not even close.
I respect StarCraft for what it is. It's a great strategy game that has garnered a massive and dedicated following. Kudos to them.
However, Tetris is a phenomenon. It's one of the most played and well-known games of all time.
Some of the biggest non-gamers are the best Tetris players.
It dominated on the original Game Boy, becoming one of, if not the, biggest handheld game of all time.
StarCraft is big among strategy fans. Tetris is one of the few games that unites gamers and non-gamers alike.
There's a reason most gaming and computing devices come with Tetris built in.
The game is absolutely timeless, something that can't be said for the aging StarCraft.
The game is brilliant for it's simplicity. It's easy enough that literally anyone can pick up and play, challenging enough to keep you engaged, and addictive enough to keep you coming back.
It's a test of both observation, reflexes, your wits, and your ability to plan ahead.
While it's a simple game of stacking blocks to create rows, there are many ways to go about it. Should stack from the sides and work my way to the middle? Maybe try to make rows every chance I get. Perhaps build up my blocks and then eliminate multiple rows at once with one well placed block. That's only a fraction of the strategy involved so to say that it lacks depth is absurd.
StarCraft is a great strategy game. Tetris is arguably the greatest game ever made period. The winner here is obvious.
Just because it is more well known is irrelevant, seeing as it has been out for twice as long as Starcraft has into a far less diluted market. Tetris coming out in 1998 does not have nearly the same impact, I assure you.
It is played by many because of its simplicity and its ability to be ported to hand held consoles. Again, if Starcraft could be played on an early Nokia phone competitively, then Starcraft is massive as well.
How is this at all a mark in its favour? This just shows its status as a casual game that takes no prior skill or strategy. If my aunt can become a world class Tetris player, then the skill ceiling is so much lower than Starcraft that it is a farce.
I hate to be an elitist gamer ripping on casual gamers, but there is a certain point where we must differentiate between the two groups. To base a video game tournament over the opinions of casual gamers who have never played other video games would be obscene.
The same could be said for Angry Birds or Cut the Rope or many other cheap games on mobile phone. Does this mean they are superior games? Absolutely not.
Do you actually play Tetris to this degree? I highly doubt that 98% of the Tetris playing community does. I would wager most people play for 5 minutes and stop. Honestly, how often do you sit down to play Tetris and try to fully beat a high score? Not very often.
We all like to think of Tetris as fun, and we've all had great memories with it, but the truth is, it gets boring as hell after a while, especially if you've played it before. Then you turn it off and pick it up the next time you have time to kill for 10 minutes. To say you play it for hours at a time when you're not on a plane or something is a long stretch of the imagination. The supposed "replayability" of it comes only from the opening few minutes, and then the derivatives of it sets in.
That is oGsNaDa playing Starcraft. The amount of strategy, planning, observation and reflexes that go into playing a single game of Starcraft drwarf anything in Tetris.
Oh I know, there are some freakish videos of people clearing Tetris super fast on youtube. But you're facing a computer there. A set of what? 7 blocks that come down in a set area.
In Starcraft you're facing a human, moving super quick, on different maps using a hundred different units and thousands of strategies. The comparison isn't even close.
Starcraft skill dwarfs Tetris skill in almost every single way.
Oh. Oh god. THAT is the extent of strategy in Tetris? Should I save my line piece or not? I'm sorry, you are barking up the wrong fucking tree if you're looking to but Starcraft in the strategy department. You know...the real time strategy game that we're discussing.
There are podcasts and shows and analysts devoted solely to the strategy of Starcraft. There are books, there are build orders, there are coaches that offer their services solely for improvement in strategy in Starcraft. You are wrong sir, wrong.